The Pariah Project Bylaws

revised 5/16/12

I. Membership

(1) Expectations of Recruits

Recruits are expected to adhere to the same patrol frequency and absence policy as full members, as stipulated in Section III of the Bylaws.  Further, a recruit is expected to make efforts to interact with other members.  It is the members who will collectively review the recruits and decide whether they are to be promoted to full member or dropped from consideration.  Voting is done at the monthly team meetings, thus the duration of recruit status will vary, depending on when the individual applies for membership.  For example, if the recruit joins a week prior to a team meeting, it is unlikely that many members will have had enough time to interact with the recruit, so the vote would be postponed until the following meeting.
II. Decision-Making

III. Member Activity

IV. Disciplinary Actions

V. Coalitions

VI. Meetings

VII. Gaming Code of Conduct

The Pariah Project is not a “classic” supergroup, along the lines of the Avengers or the Justice League, but neither is it an ultra-modern, “anything goes” sort of group. Although we do not have a particular theme for the group, there are some guidelines regarding the type of hero who is not Project “material.”

Themes: Blatant “homage” characters to another hero will not likely be considered. For example, if a character’s backstory is clearly inspired by that of Batman and/or brings Batman to mind, the character will probably not be considered for the Project. We also do not consider those with a nationalistic image (of any sort), as nationalism and extreme patriotism are not concepts in line with the Project. Excessively or unnecessarily violent heroes (e.g., Wolverine, the Punisher, etc.) are also unlikely to be Project material.

Names: Those with names containing gross spelling constructs such as “SuPeRmAn” or “B4tman” will not be considered. Nor are those whose names are obviously made with crass humor in mind, such as “Yo’ Mama” or “Big Johnson” likely to be considered. Spellings that are obviously done to use names already in use by another, such as including a random punctuation mark or substituting a numeral 1 for the lower case L, will not be considered. An "alternately spelled" name such as “Sooper” instead of “Super” would almost certainly be rejected, but “Pynk” instead of “Pink” would not necessarily be. (If there is a convincing reason for the alternate spelling, consideration will be given.) As suggested above, nationalistic/patriotic names are also not in keeping with the Project’s image. Overtly “evil” names such as “The Purple Rapist” will be rejected outright, but something along the lines of “Demonessa” would not necessarily be. Other factors will be taken into consideration in these cases.

Origins: Superhero literature is filled with many sorts of characters, including magical, alien, or supernatural characters, not to mention pirates, immortals, time-displaced characters, and those of fantasy races such as elves. While none of these are off-limits, the Project does aim to keep such types to a minimum. There are plenty of teams out there that specialize in such characters, and since the Project is meant for characters who feel they don’t fit other teams, there should be a good reason why these characters are applying to the Project instead of those other groups.

As with most things in life, there are always “gray areas.” It is possible that some characters that fit the examples above may be exceptions to those guidelines, but they will certainly be a small minority.

VIII. Revisions to Bylaws